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The game was released as a Nintendo Selects title in 2011, as a download via the Wii U's eShop in 2015, on the Nvidia Shield in China in 2018, and as part of the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020. The game is the ninth best-selling Wii game worldwide with sales of 12.80 million. It won several awards from top gaming publications, including multiple "Game of the Year" titles, and became the first Nintendo title to win the BAFTA Award for Best Game. It received outstanding critical acclaim, citing the game's graphics, gravity mechanics and level design, soundtrack, setting, and story. At the time of its closure in 2019, Super Mario Galaxy was the highest-rated game of all time on review-aggregating site GameRankings.
Super mario galaxy ost composer series#
Super Mario Galaxy was a critical and commercial success, hailed as one of the best games in the series and one of the greatest video games of all time. The soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series. Nintendo aimed to make the game appeal to players of all ages, and the team had more freedom in designing it compared to other Super Mario games because of the outer space setting. The concept of spherical platforms originated from Super Mario 128, a GameCube tech demo shown at Nintendo Space World in 2000. Nintendo EAD Tokyo began developing Super Mario Galaxy after the release of Donkey Kong Jungle Beat in late 2004, when Shigeru Miyamoto suggested that Nintendo commission a large-scale Mario game. Certain levels use the motion-based Wii Remote functions. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a harder experience. It is the third 3D game in the Super Mario series. Streeter Seidell is the front page editor of and a mental_floss contributor.Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. Looking for a quick way to capitalize on the success of Super Mario Bros., Nintendo inserted the Mario characters into the game and released it in the US as Super Mario Bros.
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2 started life as a game called Doki Doki Panic, released for Japanese audiences. Good news, Zelda fans, Kondo did the score for that, too. It's even been covered live by Phish.īut what if you didn't like Super Mario Bros.? Why would you care about Kondo's music if you hate the game? Well, when I was a wee lad there were two kinds of people: people who like Mario and people who liked Zelda. on the various instruments of the Notre Dame marching band. The original Mario song has been re-recorded on just about every instrument you can imagine. I mean, he's a Knight of the Realm, you have to listen to him. And if Google numbers don't convince you that Kondo should be considered one of the great composers of our time, Paul and Linda McCartney apparently knew the tune by heart and hummed it to Kondo when the three met. Like it or not, Mario is as much a part of our collective culture as the classical greats. Google also shows Mario beating Bach by about 132,000,000 results. Not bad for a song more than twenty years old.įor comparison's sake, Google Trends shows Beethoven to be only 40% as popular as Super Mario. It's also the 3rd most popular ringtone right now. That's 1/3 of the American population-and that's the bare minimum.
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So, at a minimum, 100 million people have listened to Kondo's music. It's hard to put an exact number on how many people have listened to Kondo's music, but if you add up the sales of all the major Mario games he scored you get a figure around 100 million. Anyone who has played Super Mario Galaxy on the Wii will testify that the score is at least comparable to any John Williams tune out there.
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Of course, as technology advanced so did the instruments at Kondo's hands. A thorough Wikipedia page cites his three main influences as Latin, Jazz and Classical-but to me at least, his music transcends categorization and instead becomes the template for what videogame music should sound like. Not only that, he had to turn those four tracks into tunes that were enjoyable on first listen but also on second, on third, on fourth "¦ on three hundred and forty-fourth listen. Instead of commanding a symphony, Kondo had to work with only four tracks. To any composer, working in the videogame world was restrictive at best.